Unfortunately, I can't seem to get started. I think I like the idea so much, I don't want to make something ultra sub-standard. And frankly, I don't have a lot of experience coding games.
But at this point, I just have to jump in and do it, or it will always be this idea in my head.
I actually wrote out a short game design at one point, and I'll probably still use it.
The plan is to use C++ and Allegro (game library). Nothing too fancy in the graphics department, so it must have good gameplay and elements of strategy.
These are the religions and denominations that I want to include in the game*:
- Catholic
- Evangelical
- Methodist, Presbyterian, Lutheran, Baptist
- Pentecostal
- Jehovah's Witnesses
- LDS
- Scientology
- Islam
- Custom
*subject to change
This list may get smaller or expand. The denominations on the same line will basically have the same starting stats. And I tried to stick to religions that do more rigorous outreach/missionary work, since that will be a big part of the game. Buddhists and Unitarian churches would be fun additions, but they wouldn't make sense for the game. Catholics barely make the list, except they have many colleges and universities, so it might work.
I want the game to be somewhat tongue-in-cheek. So poking some fun, but also showcasing how churches run.
Ze Frank hit it on the nose when he called projects like this 'brain crack'.
"We're saving them as reassuring, addictive "Brain Crack." He'd rather get his ideas out there quickly, even if they "suck the first time you do them," because "not matter how much you plan, you have to do something for the first time."
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